X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/d8f1a6a8411ce90fe864182e9077827a80d5bf08..e4e71a016e3c9457744817ed104b0b497aaa5ddd:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index f881433..162f182 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -13,7 +13,9 @@ from cursors import WarpingCursor from eventutils import event_handler, EventDispatcher, EventHandlerMixin from math import floor import types +from musicxml import Tone +from config import FRAMERATE from config import BORDER from config import FIRST_HUE from config import OFF_LUMINANCE @@ -22,9 +24,11 @@ from config import ON_TOP_LUMINANCE from config import ON_BOTTOM_LUMINANCE from config import ON_SATURATION from config import ON_COLUMN_OVERSIZING +from config import ON_COLUMN_ALPHA +from config import FONT +from config import FONT_COLOR - -class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : +class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : def __init__(self, distinctNotes=[]) : """ @@ -75,19 +79,14 @@ class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : hueStep = FIRST_HUE / (self.keyboardLength - 1) for i, rect in enumerate(self.keyboardRects) : hue = FIRST_HUE - hueStep * i - c = Column(hue, rect) + tone = self.distinctNotes[i] + c = Column(self, hue, rect, tone) self.add(c, layer=0) def _initCursor(self) : self.cursor = WarpingCursor(blinkMode=True) self.add(self.cursor, layer=2) - - def highlightColumn(self, index) : - for i, sprite in enumerate(self.sprites()) : - sprite.update(i==index) - self.draw(pygame.display.get_surface()) - def run(self): self._running = True clock = pygame.time.Clock() @@ -96,23 +95,31 @@ class _PlayingScreenBase(pygame.sprite.LayeredUpdates, EventHandlerMixin) : EventDispatcher.dispatchEvents() dirty = self.draw(pygame.display.get_surface()) pygame.display.update(dirty) - clock.tick(50) - + clock.tick(FRAMERATE) + @event_handler(pygame.KEYDOWN) def handleKeyDown(self, event) : if event.key == pygame.K_q: self._running = False - uni = event.unicode + - if uni.isdigit() and int(uni) <=8 : - self.highlightColumn(int(uni)) - @event_handler(pygame.MOUSEMOTION) def handleMouseMotion(self, event) : pass - +class PlayingScreen(_PlayingScreenBase) : + "fenêtre de jeu pour improvisation" + scale = [55, 57, 59, 60, 62, 64, 65, 67, 69, 71, 72] + + def __init__(self) : + distinctNotes = [] + for midi in self.scale : + tone = Tone(midi) + distinctNotes.append(tone) + + super(PlayingScreen, self).__init__(distinctNotes) + class SongPlayingScreen(_PlayingScreenBase) : @@ -128,23 +135,32 @@ class SongPlayingScreenTest(_PlayingScreenBase) : super(SongPlayingScreenTest, self).__init__([o]) -class Column(pygame.sprite.Sprite, EventHandlerMixin) : +class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : - def __init__(self, hue, rect) : - pygame.sprite.Sprite.__init__(self) + def __init__(self, group, hue, rect, tone) : + pygame.sprite.DirtySprite.__init__(self, group) + + toneName = FONT.render(tone.nom, True, (0,0,0)) sur = pygame.surface.Surface(rect.size) rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) sur.fill(rgba) + w, h = rect.w, rect.h + tw, th, = toneName.get_size() + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + sur.blit(toneName, toneRect) self.stateOff = sur self.rectOff = rect - topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION) - bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION) + topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) + bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) onWidth = rect.width * ON_COLUMN_OVERSIZING onLeft = rect.centerx - onWidth / 2 rectOn = pygame.Rect((onLeft, 0), (onWidth, rect.height)) self.stateOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) + w, h = rectOn.w, rectOn.h + toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) + self.stateOn.blit(toneName, toneRect) self.rectOn = rectOn self.image = self.stateOff @@ -169,8 +185,16 @@ class Column(pygame.sprite.Sprite, EventHandlerMixin) : @event_handler(pygame.MOUSEBUTTONUP) def onMouseUp(self, event) : self.update(False) + + def raiseNoteOn(self) : + pass + + def raiseNoteOff(self) : + pass + + -def hls_to_rgba_8bits(h, l, s) : +def hls_to_rgba_8bits(h, l, s, a=1) : #convert to rgb ranging from 0 to 255 - rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (1,)] + rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] return tuple(rgba)