X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/e7c14178305057bc395623f85c014a2d583a130b..ccd80f6896303234addbb0f619335b6e59df7746:/src/app/widgets/playingscreen.py diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index a28e07d..9f84ee5 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -7,36 +7,21 @@ $Id$ $URL$ """ import pygame -from colorsys import hls_to_rgb -from gradients import gradients from cursors import WarpingCursor +from column import Column import events from eventutils import event_handler, EventDispatcher, EventHandlerMixin -from math import floor import types from musicxml import Tone from config import FRAMERATE from config import BORDER from config import FIRST_HUE -from config import OFF_LUMINANCE -from config import OFF_SATURATION -from config import ON_TOP_LUMINANCE -from config import ON_BOTTOM_LUMINANCE -from config import ON_SATURATION -from config import ON_COLUMN_OVERSIZING -from config import ON_COLUMN_ALPHA -from config import FONT -from config import FONT_COLOR from config import DEFAULT_MIDI_VELOCITY -BACKGROUND_LAYER = 0 -FOREGROUND_LAYER = 1 -CURSOR_LAYER = 2 -PLAYING_MODES = {'EASY':0 - ,'NORMAL':1 - ,'ADVANCED':2 - ,'EXPERT':3} +from globals import BACKGROUND_LAYER +from globals import CURSOR_LAYER +from globals import PLAYING_MODES class _PlayingScreenBase(pygame.sprite.LayeredDirty, EventHandlerMixin) : @@ -150,115 +135,27 @@ class SongPlayingScreen(_PlayingScreenBase) : def __init__(self, synth, song, mode=PLAYING_MODES['NORMAL']) : super(SongPlayingScreen, self).__init__(synth, song.distinctNotes) self.song = song + self.currentColumn = None self.noteIterator = self.song.iterNotes() - self.play() + self.displayNext() - def play(self) : + def displayNext(self) : + if self.currentColumn: + self.currentColumn.update(False) note, verseIndex = self.noteIterator.next() - syllabus = note.lyrics[verseIndex].syllabus() + syllabus = note.lyrics[verseIndex].syllabus(encoding="iso-8859-1") column = self.columns[note.midi] column.update(True, syllabus) + self.currentColumn = column + @event_handler(events.KEYDOWN) + def handleKeyDown(self, event) : + col = event.column + if col == self.currentColumn: + self.synth.noteon(0, col.tone.midi, DEFAULT_MIDI_VELOCITY) - @event_handler(events.NOTEON) - def noteon(self, evt) : - tone = evt.tone - self.synth.noteon(0, tone.midi, DEFAULT_MIDI_VELOCITY) - - @event_handler(events.NOTEOFF) - def noteoff(self, evt) : - tone = evt.tone - self.synth.noteoff(0, tone.midi) - - - -class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : - - def __init__(self, group, hue, rect, tone) : - pygame.sprite.DirtySprite.__init__(self, group) - self.state = False - - # nom de l'intonation - self.tone = tone - toneName = FONT.render(tone.nom, True, (0,0,0)) - - # état off : surface unie et nom de l'intonation - sur = pygame.surface.Surface(rect.size) - rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) - sur.fill(rgba) - w, h = rect.w, rect.h - tw, th, = toneName.get_size() - toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) - sur.blit(toneName, toneRect) - self.surOff = sur - self.rectOff = rect - - - # état on : surface dégradée avec nom de la note avec largeur agrandie - topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) - onWidth = rect.width * ON_COLUMN_OVERSIZING - onLeft = rect.centerx - onWidth / 2 - rectOn = pygame.Rect((onLeft, 0), - (onWidth, rect.height)) - self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) - w, h = rectOn.w, rectOn.h - toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) - self.surOn.blit(toneName, toneRect) - self.rectOn = rectOn - - self.image = self.surOff - self.rect = rect - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) - #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) - - def update(self, state, syllabus='') : - group = self.groups()[0] - if state == self.state : - # no changes - return - if state : - group.change_layer(self, FOREGROUND_LAYER) - sur = self.surOn - if syllabus : - sur = sur.copy() - renderedSyl = FONT.render(syllabus, True, (0,0,0)) - sw, sh, = renderedSyl.get_size() - w, h = self.rectOn.w, self.rectOn.h - sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) - sur.blit(renderedSyl, sylRect) - - self.image = sur - self.rect = self.rectOn - else : - group.change_layer(self, BACKGROUND_LAYER) - self.image = self.surOff - self.rect = self.rectOff - self.state = state - self.dirty = 1 - - @event_handler(pygame.MOUSEBUTTONDOWN) - def onMouseDown(self, event) : - if self.rect.collidepoint(*event.pos) : - self.update(True) - self.raiseNoteOn() - - @event_handler(pygame.MOUSEBUTTONUP) - def onMouseUp(self, event) : - self.update(False) - self.raiseNoteOff() - - def raiseNoteOn(self) : - evt = pygame.event.Event(events.NOTEON, tone=self.tone) - pygame.event.post(evt) - - def raiseNoteOff(self) : - evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) - pygame.event.post(evt) - - - -def hls_to_rgba_8bits(h, l, s, a=1) : - #convert to rgb ranging from 0 to 255 - rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] - return tuple(rgba) + @event_handler(events.KEYUP) + def handleKeyUp(self, event) : + self.synth.noteoff(0, self.currentColumn.tone.midi) + self.displayNext() + \ No newline at end of file