X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/blobdiff_plain/f7094076a9f447c33341612d1a530141d35d1a3a..dc8216d3cd94fe2a5d89c6e8a4fae5de2f25bc9b:/src/app/minwii.py diff --git a/src/app/minwii.py b/src/app/minwii.py index fc45bdf..4b23012 100755 --- a/src/app/minwii.py +++ b/src/app/minwii.py @@ -18,61 +18,137 @@ from eventutils import EventDispatcher from musicxml import musicXml2Song from config import SONG_FILE_PATH from globals import PLAYING_MODES_DICT -from pywiiuse import pygame_wiimouse -from pywiiuse.PyWiiUse import IR_BELOW +from log import console class MinWii(object): - def __init__(self) : + def __init__(self, wiimoteSupport=True) : + self.wiimoteSupport = wiimoteSupport LaunchScreen() - app = Desktop() - synth = Synth() - - modeResolution = (1024,768) + self.app = Desktop() + self.synth = Synth() + self.screenResolution = (1024,768) + console.info('résolution écran : %s', self.screenResolution) + self.nwiimotes = 0 + self.initWiimotes() + + def initWiimotes(self) : + if self.wiimoteSupport : + from pywiiuse import pygame_wiimouse + pygame_wiimouse.init(4, 5, self.screenResolution) # look for 4, wait 5 seconds + self.nwiimotes = nwiimotes = pygame_wiimouse.get_count() + console.debug('%d wiimotes found', nwiimotes) + self.WT = WT = pygame_wiimouse.WT + WT.pause() + else : + self.WT = _WTFacade() - pygame_wiimouse.init(1, 5) # look for 1, wait 5 seconds - n = pygame_wiimouse.get_count() - print '%d wiimotes' % n - WT = pygame_wiimouse.WT - WT.pause() - wm = pygame_wiimouse.Wiimote(0) # access the wiimote object - wm.enable_accels(0) # turn on acceleration reporting - wm.enable_ir(1, vres = modeResolution, position=IR_BELOW) + def run(self) : + "séquençage de l'affichage des écrans" - pygame.display.set_mode(modeResolution) + pygame.display.set_mode(self.screenResolution) pygame.display.set_caption('MinWii') + WT = self.WT while True : - # sélection de la chanson - home = Home(songPath=SONG_FILE_PATH) - home.connect(QUIT, app.quit) - app.run(home) - app.close(home) - returnValue = home.returnValue - if not returnValue : - break + + exit, songFile, playMode, selectedWiimoteIndex = self.selectSongAndOptions() + if exit : break - # sélection de l'instrument + WT.selectWiimote(selectedWiimoteIndex) WT.resume() - selector = InstrumentSelector() - selector.run() - selector.stop() - pygame.event.clear() - EventDispatcher.reset() - instrumentDescription = selector.selectedInstrument + + instrumentDescription = self.selectInstrument() + if not instrumentDescription : + WT.pause() + continue + + self.runPlayingScreen(songFile, playMode, instrumentDescription) - # lancement du lecteur / clavier - songFile = home.songFile - playMode = home.modeSelect.value - playMode = PLAYING_MODES_DICT[playMode] - song = musicXml2Song(songFile) - bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] - octave = instrumentDescription.get('octave', 0) - synth.adjust_octave(0, octave) - synth.program_select(0, bank, preset) - playingScreen = SongPlayingScreen(synth, song, mode=playMode) - playingScreen.run() - pygame.event.clear() - EventDispatcher.reset() WT.pause() + + + def selectSongAndOptions(self) : + """ lance l'écran de paramétrage et retourne un tuple comportant : + - drapeau de sortie de l'application (booléen) + - chemin du fichier de la chanson + - mode (entier) + - wiimote sélectionnée (entier) + """ + home = Home(songPath=SONG_FILE_PATH, + nwiimotes=self.nwiimotes) + app = self.app + home.connect(QUIT, app.quit) + app.run(home) + app.close(home) + + + if home.exitApp : + msg = "sortie de l'application" + else : + actual_wiimotes = self.WT.get_count() + if actual_wiimotes is None : + msg = 'chanson : %s\nmode : %s\nHID : souris' + msg = msg % (home.songFile, + home.modeSelect.value) + elif actual_wiimotes == 0 : + msg = 'chanson : %s\nmode : %s\nHID : souris (pas de wiimote trouvée)' + msg = msg % (home.songFile, + home.modeSelect.value) + else : + msg = 'chanson : %s\nmode : %s\nHID : wiimote %d' + msg = msg % (home.songFile, + home.modeSelect.value, + home.selectedWiimote.value + 1) + + console.info(msg) + + return (home.exitApp, + home.songFile, + home.modeSelect.value, + home.selectedWiimote.value) + + def selectInstrument(self) : + """ lance l'écran de sélection de l'instrument et retourne + un dictionnaire comportant la description de l'instrument + """ + selector = InstrumentSelector() + selector.run() + selector.stop() + pygame.event.clear() + EventDispatcher.reset() + if selector.selectedInstrument : + console.info('instrument : %(name)s\npreset : %(preset)d\nbank : %(bank)d\najustement octave : %(octave)d' % \ + selector.selectedInstrument) + return selector.selectedInstrument + + def runPlayingScreen(self, songFile, playMode, instrumentDescription) : + """ Lance l'écran de jeu principal avec la chanson 'songFile' dans le mode 'playMode' + avec l'instrument midi 'instrumentDescription'. + """ + playMode = PLAYING_MODES_DICT[playMode] + song = musicXml2Song(songFile) + bank, preset = instrumentDescription['bank'], instrumentDescription['preset'] + octave = instrumentDescription['octave'] + self.synth.adjust_octave(0, octave) + self.synth.program_select(0, bank, preset) + playingScreen = SongPlayingScreen(self.synth, song, mode=playMode) + playingScreen.run() + pygame.event.clear() + EventDispatcher.reset() + + +class _WTFacade : + """ Classe utilitaire pour singer l'api + de pygame_wiimouse en cas d'abscence de wiimote. + """ + selectWimoteIndex = 0 + def pause(self): + pass + def resume(self): + pass + def selectWiimote(self, i): + pass + def get_count(self) : + return None