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c45ad7a)
from pgu.gui import Desktop
from pgu.gui import QUIT
from widgets.home import Home
from pgu.gui import Desktop
from pgu.gui import QUIT
from widgets.home import Home
+from widgets.playingscreen import _PlayingScreenBase, SongPlayingScreenTest
+import time
class MinWii(Desktop):
def __init__(self) :
Desktop.__init__(self)
class MinWii(Desktop):
def __init__(self) :
Desktop.__init__(self)
- home = Home()
- home.connect(QUIT, self.quit)
- self.run(home)
+ # home = Home()
+ # home.connect(QUIT, self.quit)
+ # self.run(home)
+
+ # class C:pass
+ # o = C()
+ # o.midi=1
+ # playingScreen = _PlayingScreenBase([o])
+
+ import pygame
+ playingScreen = SongPlayingScreenTest()
+ playingScreen.draw(pygame.display.get_surface())
+ playingScreen.run()
+
+ #pygame.display.flip()
+ #time.sleep(2)
topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION)
bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION)
size = rect.inflate(2*rect.width,0).size
topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION)
bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION)
size = rect.inflate(2*rect.width,0).size
self.stateOn = gradients.vertical(size, topRgba, bottomRgba)
self.image = self.stateOff
self.stateOn = gradients.vertical(size, topRgba, bottomRgba)
self.image = self.stateOff