From: pin Date: Mon, 8 Mar 2010 14:32:25 +0000 (+0000) Subject: ménage. X-Git-Url: https://svn.cri.ensmp.fr/git/minwii.git/commitdiff_plain/c1cf9353fbc403b2b446ba315e7bc84c4ac71ded?ds=sidebyside ménage. git-svn-id: https://svn.cri.ensmp.fr/svn/minwii/trunk@82 fe552daf-6dbe-4428-90eb-1537e0879342 --- diff --git a/src/app/widgets/playingscreen.py b/src/app/widgets/playingscreen.py index fc6c801..8ded80d 100755 --- a/src/app/widgets/playingscreen.py +++ b/src/app/widgets/playingscreen.py @@ -154,97 +154,3 @@ class SongPlayingScreen(_PlayingScreenBase) : def noteoff(self, evt) : tone = evt.tone self.synth.noteoff(0, tone.midi) - - - -#class Column(pygame.sprite.DirtySprite, EventHandlerMixin) : -# -# def __init__(self, group, hue, rect, tone) : -# pygame.sprite.DirtySprite.__init__(self, group) -# self.state = False -# -# # nom de l'intonation -# self.tone = tone -# toneName = FONT.render(tone.nom, True, (0,0,0)) -# -# # état off : surface unie et nom de l'intonation -# sur = pygame.surface.Surface(rect.size) -# rgba = hls_to_rgba_8bits(hue, OFF_LUMINANCE, OFF_SATURATION) -# sur.fill(rgba) -# w, h = rect.w, rect.h -# tw, th, = toneName.get_size() -# toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) -# sur.blit(toneName, toneRect) -# self.surOff = sur -# self.rectOff = rect -# -# -# # état on : surface dégradée avec nom de la note avec largeur agrandie -# topRgba = hls_to_rgba_8bits(hue, ON_TOP_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) -# bottomRgba = hls_to_rgba_8bits(hue, ON_BOTTOM_LUMINANCE, ON_SATURATION, ON_COLUMN_ALPHA) -# onWidth = rect.width * ON_COLUMN_OVERSIZING -# onLeft = rect.centerx - onWidth / 2 -# rectOn = pygame.Rect((onLeft, 0), -# (onWidth, rect.height)) -# self.surOn = gradients.vertical(rectOn.size, topRgba, bottomRgba) -# w, h = rectOn.w, rectOn.h -# toneRect = pygame.Rect(((w - tw) / 2, h - th), (tw, th)) -# self.surOn.blit(toneName, toneRect) -# self.rectOn = rectOn -# -# self.image = self.surOff -# self.rect = rect -# #EventDispatcher.addEventListener(pygame.MOUSEBUTTONDOWN, self.onMouseDown) -# #EventDispatcher.addEventListener(pygame.MOUSEBUTTONUP, self.onMouseUp) -# -# def update(self, state, syllabus='') : -# group = self.groups()[0] -# if state == self.state : -# # no changes -# return -# if state : -# group.change_layer(self, FOREGROUND_LAYER) -# sur = self.surOn -# if syllabus : -# sur = sur.copy() -# renderedSyl = FONT.render(syllabus, True, (0,0,0)) -# sw, sh, = renderedSyl.get_size() -# w, h = self.rectOn.w, self.rectOn.h -# sylRect = pygame.Rect(((w - sw) / 2, (h - sh) / 2), (sw, sh)) -# sur.blit(renderedSyl, sylRect) -# -# self.image = sur -# self.rect = self.rectOn -# else : -# group.change_layer(self, BACKGROUND_LAYER) -# self.image = self.surOff -# self.rect = self.rectOff -# self.state = state -# self.dirty = 1 -# -# @event_handler(pygame.MOUSEBUTTONDOWN) -# def onMouseDown(self, event) : -# if self.rect.collidepoint(*event.pos) : -# self.update(True) -# self.raiseNoteOn() -# -# @event_handler(pygame.MOUSEBUTTONUP) -# def onMouseUp(self, event) : -# self.update(False) -# self.raiseNoteOff() -# -# def raiseNoteOn(self) : -# evt = pygame.event.Event(events.NOTEON, tone=self.tone) -# pygame.event.post(evt) -# -# def raiseNoteOff(self) : -# evt = pygame.event.Event(events.NOTEOFF, tone=self.tone) -# pygame.event.post(evt) -# -# -# -#def hls_to_rgba_8bits(h, l, s, a=1) : -# #convert to rgb ranging from 0 to 255 -# rgba = [floor(255 * i) for i in hls_to_rgb(h, l, s) + (a,)] -# return tuple(rgba) -# \ No newline at end of file