if self.screen == SCREEN_PLAY :
pygame_wiimouse._default_event_cb(wt, id, wmp)
if self.screen == SCREEN_PLAY :
pygame_wiimouse._default_event_cb(wt, id, wmp)
- # le bouton Home de la télécommande permet de sortir
- # (envoi d'un événement clavier « q »)
- if id == self.nwiimotes - 1 and \
- wiiuse.is_just_pressed(wm, wiiuse.button['Home']) :
+ if id == self.nwiimotes - 1 :
+ # le bouton Home de la télécommande permet de sortir
+ # (envoi d'un événement clavier « q »)
+ if wiiuse.is_just_pressed(wm, wiiuse.button['Home']) :
event = pygame.event.Event(pygame.KEYDOWN,
key = pygame.K_q,
unicode = u'q')
pygame.event.post(event)
event = pygame.event.Event(pygame.KEYDOWN,
key = pygame.K_q,
unicode = u'q')
pygame.event.post(event)
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['+']) :
+ self.synth.inc_gain()
+ elif wiiuse.is_just_pressed(wm, wiiuse.button['-']) :
+ self.synth.dec_gain()
elif self.screen in (SCREEN_HOME, SCREEN_INSTRUMENTS) :
pygame_wiimouse._full_mouse_event_cb(wt, id, wmp)
elif self.screen in (SCREEN_HOME, SCREEN_INSTRUMENTS) :
pygame_wiimouse._full_mouse_event_cb(wt, id, wmp)
"""
from os.path import realpath, sep, exists
from fluidsynth import Synth as FSynth
"""
from os.path import realpath, sep, exists
from fluidsynth import Synth as FSynth
+from fluidsynth import fluid_settings_setnum
from log import console, envLogger, eventLogger
import pygame
import events
from log import console, envLogger, eventLogger
import pygame
import events
if not sfPath :
sfPath = SOUND_FONT
assert exists(sfPath)
if not sfPath :
sfPath = SOUND_FONT
assert exists(sfPath)
self.start()
self.fsid = self.sfload(sfPath)
self.start()
self.fsid = self.sfload(sfPath)
console.debug('arrêt du synthétiseur')
self.delete()
console.debug('arrêt du synthétiseur')
self.delete()
+ def gain(self, gain) :
+ self._gain = gain
+ fluid_settings_setnum(self.settings, 'synth.gain', self._gain)
+
+ def inc_gain(self, step = 0.1) :
+ self._gain = self._gain + step
+ if self._gain > 5 :
+ self._gain = 5
+ self.gain(self._gain)
+
+ def dec_gain(self, step = 0.1) :
+ self._gain = self._gain - step
+ if self._gain < 0 :
+ self._gain = 0
+ self.gain(self._gain)
+
def adjust_octave(self, chan, octave) :
'''
Abaisse ou élève les notes de n octave
def adjust_octave(self, chan, octave) :
'''
Abaisse ou élève les notes de n octave