@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
- if event.key == pygame.K_q:
+ if event.key == pygame.K_q or \
+ event.unicode == u'q' or \
+ pygame.K_ESCAPE:
self.stop()
@event_handler(pygame.MOUSEMOTION)
self.stop()
@event_handler(pygame.MOUSEMOTION)
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
@event_handler(pygame.KEYDOWN)
def handleKeyDown(self, event) :
- if event.key == pygame.K_q or event.unicode == u'q':
+ if event.key == pygame.K_q or \
+ event.unicode == u'q' or \
+ pygame.K_ESCAPE:
self.stop()
@event_handler(pygame.MOUSEBUTTONDOWN)
self.stop()
@event_handler(pygame.MOUSEBUTTONDOWN)