ON_COLUMN_OVERSIZING = 2
ON_COLUMN_ALPHA = 1
font_file = _computePath('fonts/Arial Unicode.ttf')
ON_COLUMN_OVERSIZING = 2
ON_COLUMN_ALPHA = 1
font_file = _computePath('fonts/Arial Unicode.ttf')
-FONT = pygame.font.Font(font_file, 50)
+NOTES_FONT = pygame.font.Font(font_file, 50)
+LYRICS_FONT = pygame.font.Font(None, 80)
FONT_COLOR = (0,0,0)
DEFAULT_MIDI_VELOCITY = 96
FONT_COLOR = (0,0,0)
DEFAULT_MIDI_VELOCITY = 96
from config import ON_SATURATION
from config import ON_COLUMN_OVERSIZING
from config import ON_COLUMN_ALPHA
from config import ON_SATURATION
from config import ON_COLUMN_OVERSIZING
from config import ON_COLUMN_ALPHA
+from config import LYRICS_FONT, NOTES_FONT
from config import FONT_COLOR
from config import FONT_COLOR
# nom de l'intonation
self.tone = tone
# nom de l'intonation
self.tone = tone
- toneName = FONT.render(tone.nom, True, FONT_COLOR)
+ toneName = NOTES_FONT.render(tone.nom, True, FONT_COLOR)
# état off : surface unie et nom de l'intonation
sur = pygame.surface.Surface(rect.size)
# état off : surface unie et nom de l'intonation
sur = pygame.surface.Surface(rect.size)
if syllabus :
sur = sur.copy()
rect = self.rectOn
if syllabus :
sur = sur.copy()
rect = self.rectOn
- renderedSyl = FONT.render(syllabus, True, FONT_COLOR)
+ renderedSyl = LYRICS_FONT.render(syllabus, True, FONT_COLOR)
sw, sh, = renderedSyl.get_size()
w, h = self.rectOn.w, self.rectOn.h
sw, sh, = renderedSyl.get_size()
w, h = self.rectOn.w, self.rectOn.h